Paintball Training Course


This was my first Unity project. The goal was to make a game that has a start and an end. Starting at a main menu and during the game it’s possible to access an option menu. There was no real limitations on what you could make.

I decided to make a fps training course in the style of paintball. It’s a small course where you have to hit all the targets in the fastest time possible. Most of the targets are moving so you have to constantly try to predict where the targets will be.

With this course I mostly want to challenge the players abillity to quickly change angles in a hitscan environment.